The Word Guesser
You’ll create a simple word guessing game where the user gets infinite tries to guess the word (like Hangman without the hangman, or like Wheel of Fortune without the wheel and fortune).
- Create two global arrays: one to hold the letters of the word (e.g.
'F', 'O', 'X'
), and one to hold the current guessed letters (e.g. it would start with'_', '_', '_'
and end with'F', 'O', 'X'
). - Write a function called
guessLetter
that will:- Take one argument, the guessed letter.
- Iterate through the word letters and see if the guessed letter is in there.
- If the guessed letter matches a word letter, changed the guessed letters array to reflect that.
- When it’s done iterating, it should log the current guessed letters (
'F__'
) and congratulate the user if they found a new letter. - It should also figure out if there are any more letters that need to be guessed, and if not, it should congratulate the user for winning the game.
- Pretend you don’t know the word, and call
guessLetter
multiple times with various letters to check that your program works.
Bonus: Make it more like Wheel of Fortune: - Start with a reward amount of $0 - Every time a letter is guessed, generate a random amount and reward the user if they found a letter (multiplying the reward if multiple letters found), otherwise subtract from their reward. - When they guess the word, log their final reward amount.
Bonus: Make it like Hangman: - Keep track of all the guessed letters (right and wrong) and only let the user guess a letter once. If they guess a letter twice, do nothing. - Keep track of the state of the hangman as a number (starting at 0), and subtract or add to that number every time they make a wrong guess. Once the number reaches 6 (a reasonable number of body parts for a hangman), inform the user that they lost and show a hangman on the log.